Saturday, October 20, 2007

INSTANCE DUNGEONS

Having been a Dungeon Master for many years before I finally had to retire my Dungeon Master's Screen makes me view the world of Pangu a little differently than most players. I see a lot of the common storylines and the running quests as parts of the whole. I actually read the lines in the quest and see if I can find any clues to what the quest entails and what it is for rather than just reading the final requirement of the quest which may be the reason why I view the game a little bit more seriously than the other players. This is not an advantage when you think about it, because instead of being out there, finishing the quest to get my XP, like the other guy, I'm busy trying to make sense of mhy I am doing this specific quest, and why I am running around for this NPC. It is nice to see the whole community using the terms and words of the RPG genre though. Here we thought that with the advent of CCGs in the early 90's, our cause would be lost to the sands of time. Now, 8 year olds over the world know whan an RPG is and what an NPC is, all without ever holding a d20.

What I find very interesting are the instance dungeons as some of the Token Boss quests are called. Everytime a group enters these dungeons, the game provides them with a fresh copy of their own, rather than sharing with the other people in the neighborhood. This is as old school D&D as this MMORPG gets. Sans the dice and the Mountain Dew.

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